I can’t even imagine that there’s a person living somewhere in the “civilized” parts of this world that doesn’t know what Tetris is. One of the most influential games of all time, Tetris begun to conquer the world since the summer of 1984 that the initial version came out. After it became available on Atari, Gameboy, NES and other platforms, Tetris became the best selling game of all time and one of Russia’s modern symbols if you wish.
As it is natural, there are literally thousands of clones that came out all these years in every platform and device imaginable. GNU/Linux couldn’t go without it of course and we GNOME users even have our official part of GNOME games Tetris clone named Quadrapassel!
Besides the clones though, that are limited to the same numerical (every block is made of four segments) and structural guidelines of the authentic game, there are also many who dare to explore new shapes and dimensions that are not possible in classic Tetris.
Galois is an early-version (0.3) open source building blocks game that gives the players the freedom to change many game characteristic parameters that decisively define this type of puzzle games.
There are four different types of building blocks that you can choose from and completely change your way of thinking and decision analysis. Hexagon, square, triangular and cubic bricks bring a new approach into something your mind has probably settled many years ago, and offer amazing new possibilities.
Besides the geometry of the pieces, you can also adjust the width of your board, the block minimum and maximum size and the effect that going to the next level will have. You can choose speed games, or the raising of your blocks size.
While I found every block type quite challenging, the mode that completely blew my mind was the 3 dimensional cubic mode were you got to quickly estimate the position of the falling blocks on a quadrate plane. Thankfully, there is a safety net in the preferences that you can set a critical number of empty cells that will force a line to be removed.
Tubularix which is also open source, has a tubular perspective approach that is provided from a pseudo3d board where the blocks can travel either towards the center in the distance, or towards the edges of the tube near you.
The building blocks geometry and the logic behind the mechanics of the game remain the same as those of classic Tetris, but the projection is what makes it look so completely different, and obviously what stretches your mind further. Watching the following gameplay video will explain it all: