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Giovanni explains the upcoming features in Screen Lock

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We asked him to say a bit about his work and his self:

I’m Giovanni, I’m a student and this year I’ve partecipated in Google Summer of Code for GNOME.

I must say very proud of the work I completed, as it is the biggest contribution I made so far, and I received positive feedback from many people, including and most important the designers and developers with whom I had the luck to work.

I plan to continue contributing in the future, not only because I want to improve on the project but also because I share the GNOME vision of delivering a free desktop to everyone. And because it’s fun, too!

The pin unlocker although it works, didn’t make it for 3.6 and postponed for the next release. Giovanni explains us how Pin Locker works and what are the future plans that will arive in Gnome 3.8.

The new Screen Lock works with two different modes. One is called the “Lock Screen”, and holds the clock and new notifications. It works a curtain that falls over the windows when locking, and can be lifted by pressing Escape or by dragging up with the mouse (or with a swipe gesture on a touchscreen).

The other is the unlock dialog, which is meant to be similar to the login dialog, and holds the familiar password entry, while also allowing to unclock with a fingerprint swipe.

In the future (3.8), we plan to support more form of authentication,in particular unlocking with a PIN, using a touch friendly keypad. The various options (PIN, fingerprint, UNIX password, Kerberos, maybe smartcard too) will be configurable in the User Accounts panel of System Settings.


Gnome is like Football Manager. It needs young talented players ..or developers ;)

Giovanni’s Campagna Blog

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  • ScionicSpectre

    ‘Login as another user’ is way too close to the bottom of that 0 button,
    and the buttons/highlights are purplish rather than blue, but other
    than that it looks pretty slick (I’m guessing this may be an old screenshot). As
    always, there is a lot of great work going on that will have to wait
    until the next release to be completed and shipped, but it’s encouraging
    to see how much progress is being made.

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